For Our Project Edge Point, Charlotte and I were happy with the results of what we had made, especially in terms of the audio work we have applied to our project. I personally felt like we had gone out of our comfort zone with the project, employing a range of recording techniques. The production process was also tedious for us as we wanted our sounds to be categorized and in exact spaces within the session according to the ‘scenes’ we had organised in them.
We used the software that we had intended to use, Logic Pro 9, on my Macbook laptop. We had a series of sessions using the Universities Audio edit suites in the MHT. We used elements of Komplete 10, such as the synthesiser “Absynth 5”. This was both used to create sounds from scratch aswell as manipulate sounds that were previously recorded. Within the session, all of our tracks were sent to different effects buses with distortions, reverbs, beat mashers etc.
We used inspiration, as we had intended, from researching the scientific elements such as near death experiences and the process of death and incorporated some of these ideas into the film sound. These ideas however, didn’t contribute fully to our full expression of the experience of death. We used other quite random sounds but we felt as though these were more relevant for their aesthetics as opposed to their actual meaning.
In terms of leaving the audience with an almost cathartic felling at the end, I feel we may be on the cusp of it. Charlotte and I trialled the media to a small group of people and they explained how they felt after they had watched it. They felt as though the had gone through all of the emotions through the video. Both of them had said this. For us, this was successful. Where we could improve our feedback method, if we were to present this work at an art gallery, we would ask the viewers to write a few words or draw a picture to explain how they felt and what they thought during the experience.
I felt as though I have achieved most of our learning outcomes, the main one being the notion of working in a group that is bigger than just myself when working on Logic pro. I felt for this style of project, having two people working on the system to create sound was useful because when I would get stuck for ideas, Charlotte would help out with giving inspiration and suggestions. This worked vice versa too.
With the visuals, I was happy with the outcome and the way we had used a combination of analog visuals and digital audio to send our interpretation of death to the viewer.